
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage.

There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. As of 2025[update], there have been nine console generations, with the current leading manufacturers being Sony, Microsoft, and Nintendo, colloquially known as the "Big 3".
Overview
A home video game console is a pre- designed piece of electronic hardware that is meant to be placed at a fixed location at one's home, connected to a display like a television screen or computer monitor, and to an external power source, to play video games on using one or more video game controllers. This differs from a handheld game console which will have a built-in screen, controller buttons/features, and a power supply like a battery or battery pack.
Earlier home consoles were typically built from a selection of standard and highly customized integrated computer chips, packaged onto circuit boards and cases. Over time, home console design has converged to a degree with personal computers, using similar component and system design, including standardization with main computer chip architecture. Consoles remain as fixed systems, lacking the customization options that personal computer components have, and most consoles include customized components to maximize space and reduce power consumption to provide the best performance for game playing, while lowering costs with reduced storage and memory configurations.
Home video game consoles typically can play a multitude of games, offered either as game cartridges (or ROM cartridges), on optical media like CD-ROM or DVD, or obtained by digital distribution. Early consoles, also considered dedicated consoles, had games that were fixed in the electronic circuitry of the hardware. Some facets may be controlled by switching external controls on the console but the games could not be changed themselves.
Most home consoles require a separate game controller, and may support multiple controllers for multiplayer games. Some console games can only be played with special, unconventional game controllers, such as light guns for rail shooters and guitar controllers for music games. Some consoles also possess the ability to connect and interface with a particular handheld game system, which certain games can leverage to provide alternate control schemes, second screen gameplay elements, exclusive unlockable content or the ability to transfer certain game data.
History
The first commercial video game console was the Magnavox Odyssey, developed by a team led by Ralph H. Baer and released commercially in 1972. It was shortly followed by the release of the home version of Pong by Atari Inc. in 1975 based on the arcade game. A number of clones of both systems rushed to fill the nascent home console market and the video game industry suffered a small recession in 1977 due to this.
The Fairchild Channel F, released in 1976, was the first console to use game cartridges, which was then used by the Atari VCS and several other consoles of the second generation and led to a second boom in the video game industry in the United States and around the globe. During this time, Atari Inc. had been sold to Warner Communications, and several programmers left the company and founded Activision, becoming the first third-party developer. Activision's success led to a rush of new developers creating games without any publishing controls for these systems. The market became flooded with games, and combined with the rising popularity of the personal computer and the economic recession of the early 1980s, led to the video game crash of 1983 in the U.S. market. Nintendo, which had released its Family Computer console in Japan that year, took several cautionary steps to limit game production to only licensed games, and was able to introduce it, rebranded as the Nintendo Entertainment System (NES) in 1985 into the U.S. market. The NES helped to revive the console market and gave Nintendo dominance during the late 1980s.
Sega took advantage of the newfound U.S. growth to market its Sega Genesis against the Super Nintendo Entertainment System in the early 1990s in the so-called "console wars" and emphasized the notion of "bits" as a major selling point for consumers. The consumer adoption of optical discs with larger storage capacity in the mid-1995 led many console manufactures to move away from cartridges to CD-ROMs and later to DVDs and other formats, with Sony's PlayStation line introducing even more features that gave it an advantage in the market; the PlayStation 2, released in 2000, remains the best-selling console to date with over 155 million units sold. Microsoft, fearing that the PlayStation 2 was threatening the competitive edge of the personal computer, entered the console space with its Xbox line in 2001. Internet connectivity had become commonplace by the mid-2000s, and nearly all home consoles supported digital distribution and online service offerings by the 2010s.
With Sony and Microsoft's dominance in hardware capabilities, most other major manufacturers have since dropped out of the hardware business, but maintain a presence in the game development and licensing space. Nintendo remains the only competitor having taken a blue ocean strategy by offering more original console concepts such as motion sensing in the Wii and the hybrid design of the Nintendo Switch.
Within the home video game console market, the leading consoles have often been grouped into generations, consoles that were major competitors in the marketplace. There have been nine generations of consoles since the 1970s, with a new generation appearing about every five years.

List of home video game consoles
There are more than 1000 home video game consoles known to exist, the vast majority of which were released during the first generation: only 103 home video game consoles were released between the second and current generation, and 15 were canceled. This list is divided into console generations which are named based on the dominant console type of the era, though not all consoles of those eras are of the same type. Some eras are referred to based on how many bits a major console could process. The "128-bit era" (sixth generation) was the final era in which this practice was widespread.
This list only counts the first iteration of each console's hardware, because several systems have had slim, enhanced or other hardware revisions, but they are not individually listed here. The list also includes unreleased systems. If a series of home video game consoles begins in a generation and lasts to another generation, it is listed in the generation the series began. This list does not claim to be complete.
This list does not include other types of video game consoles such as handheld game consoles, which are usually of lower computational power than home consoles due to their smaller size; microconsoles, which are usually low-cost Android-based devices that rely on downloading; retro style consoles; or dedicated consoles past the first generation, which have games built in and do not use any form of physical media. Consoles have been redesigned from time to time to improve their market appeal. Redesigned models are not listed on their own.
The list omits the more than 900 home video game consoles known to have been released in the first generation of video game consoles, those that were generally game consoles for a single dedicated game, such as home Pong consoles. Documented consoles of this generation can be found at list of first generation home video game consoles.
Released systems
Name | Release date | Manufacturer | Units sold | CPU | "Bits" |
---|---|---|---|---|---|
Fairchild Channel F | November 1976 | Fairchild (U.S.) | ca. 250,000 | Fairchild F8 | 8-bit (CPU) |
RCA Studio II | January 1977 | RCA (U.S.) | ca. 60,000 | RCA 1802 | 8-bit (CPU) |
Bally Astrocade | April 1978 | Midway (U.S.) | ? | Zilog Z80 | 8-bit (CPU) |
Atari 2600 | September 11, 1977 | Atari Inc. (U.S.) | ca. 30 million | MOS Technology 6507 | 8-bit (CPU) |
APF-MP1000 | January 1, 1978 | APF (U.S.) | > 50,000 | Motorola 6800 | 8-bit (CPU) |
Champion 2711 | 1978 | Unisonic (U.S.) | ? | General Instrument CP1610 | 16-bit (CPU) |
Interton VC 4000 | (Germany) | ? | Signetics 2650A | 8-bit (CPU) | |
Palladium Tele-Cassetten Game | Palladium (Germany) | ? | |||
1292 Advanced Programmable Video System | ? | Signetics 2650AI | 8-bit (CPU) | ||
Magnavox Odyssey 2 | December 1978 | Magnavox (U.S.) / Philips (Netherlands) | ? | Intel 8048 | 8-bit (CPU) |
APF Imagination Machine | 1979 | APF (U.S.) | ? | Motorola 6800 | 8-bit (CPU) |
Bandai Super Vision 8000 | Bandai (Japan) | ? | NEC D780C | 8-bit (CPU) | |
Intellivision | 1980 | Mattel Electronics (U.S.) | ca. 3 million | General Instrument CP1610 | 16-bit (CPU) |
VTech CreatiVision | 1981 | VTech (Hong Kong) | ? | Rockwell 6502 | 8-bit (CPU) |
Epoch Cassette Vision | July 30, 1981 | Epoch (Japan) | ca. 400,000 | NEC uPD77xx | ? |
Arcadia 2001 and its variants and clones | 1982 (Arcadia 2001) | Emerson Radio (U.S.) | ? | Signetics 2650 | 8-bit (CPU) |
SHG Black Point | 1982 | (Germany) | ? | ? | ? |
ColecoVision | August 1982 | Coleco (U.S.) | ca. 2 million | Zilog Z80 | 8-bit (CPU) |
Atari 5200 | November 1982 | Atari Inc. (U.S.) | ca. 1 million | MOS 6502C @ 1.79 MHz | 8-bit (CPU) |
Vectrex | November 1982 | GCE/Milton Bradley Company (U.S.) | ? | Motorola MC68A09 | 8-bit/16-bit (CPU) |
Compact Vision TV Boy | October 1983 | Gakken (Japan) | Motorola MC6801 | 8-bit (CPU) | |
Videopac+ G7400 | 1983 | Philips (Netherlands) | ? | Intel 8048 @ 5.91 MHz | 8-bit |
My Vision | Nichibutsu (Japan) | ? | ? | ||
Pyuuta Jr. | April 1983 | Tomy (Japan) | TMS9995 | 16-bit | |
Sega SG-1000 | July 15, 1983 | Sega (Japan) | ca. 2 million | Zilog Z80 @ 3.58 MHz | 8-bit |
NES/Family Computer (Famicom) | Nintendo (Japan) | 61.91 million | Ricoh 2A03 processor (MOS Technology 6502 core) @1.79 MHz | 8-bit | |
PV-1000 | October 1983 | Casio (Japan) | ? | Z80A clocked at 3.579 MHz | 8-bit |
Epoch Super Cassette Vision | July 17, 1984 | Epoch (Japan) | 300,000 | NEC PD7801G | 8-bit (CPU) |
Bridge Companion | 1985 | BBC/Heber (UK) | ? | Zilog Z80 | 8-bit |
Video Art | LJN (U.S.) | Thompson EF6805 (Motorola 6800-based) | ? | ||
Zemmix | Daewoo Electronics (South Korea) | Zilog Z80 | 8-bit | ||
Sega Mark III/Master System | October 20, 1985 | Sega (Japan), Tec Toy (Brazil) | ca. 13 million | Zilog Z80 @ 4 MHz | 8-bit |
Family Computer Disk System | February 21, 1986 | Nintendo (Japan) | 4.44 million | Ricoh 2A03 processor (MOS Technology 6502 core) @1.79 MHz | 8-bit |
1986 | (U.S.) (1986–1988), VTech (Hong Kong) (1989–1990) | ? | ? | ? | |
Atari 7800 | May 1986 | Atari Corporation (U.S.) | Atari SALLY | 8-bit | |
Atari XEGS | 1987 | Atari Corporation (U.S.) | ca. 2 million | MOS Technology 6502C | |
Video Challenger | Tomy/Bandai (Japan) | ? | ? | ||
Action Max | Worlds of Wonder (U.S.) | HD401010 | 8-bit | ||
View-Master Interactive Vision | 1988 | View-Master Ideal Group, Inc. (U.S.) | ? | ||
Terebikko | Bandai (Japan) | ? | |||
VTech Socrates | VTech (Hong Kong) | Zilog Z80A | 8-bit (CPU) | ||
October 1988 | Sega (Japan) | ? | |||
Amstrad GX4000 | September 1990 | Amstrad (UK) | ca. 14,000 | Zilog Z80 @ 4 MHz | 8-bit |
Commodore 64 Games System | December 1990 | Commodore (Canada) | ca. 20,000 | MOS Technology 8500 @ 0.985 MHz | |
PC Engine/TurboGrafx-16 | October 30, 1987 | NEC/Hudson Soft (Japan) | ca. 10 million | Hudson Soft HuC6280 | 16-bit (8-bit CPU, 16-bit graphics) |
Sega Genesis/Mega Drive | October 29, 1988 | Sega (Japan) | 35.25 million | Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz | 16-bit (16/32 bit processor, 16 bit graphics) |
TurboGrafx-CD/CD-ROM² | December 4, 1988 | NEC (Japan) | 1.92 million | ? | 16-bit (8-bit processor, 16-bit graphics) |
PC Engine2/SuperGrafx | December 8, 1989 | NEC (Japan) | ca. 75,000 | Hudson Soft HuC6280 | 16-bit (8-bit CPU, 16-bit graphics) |
Neo-Geo AES | April 26, 1990 | SNK (Japan) | ca. 750,000 | Motorola 68000 @ 12 MHz, Zilog Z80A @ 4 MHz | 24-bit (16/32 bit processor, 24 bit graphics) |
Super NES/Super Famicom | November 21, 1990 | Nintendo (Japan) | 49.1 million | Ricoh 5A22 @ 3.58 MHz | 16-bit |
Commodore CDTV | March 1991 | Commodore (Canada) | ca. 54,800 | Motorola 68000 @ 7 MHz | 16-bit |
CD-i | December 3, 1991 | Various | ca. 1.5 million | Philips SCC68070 @ 15.5 MHz | 16-bit (could be upgraded to 32-bit) |
Sega CD/Mega CD | December 12, 1991 | Sega (Japan) | 2.24 million | Motorola 68000 @ 12.5 MHz | 16-bit (16/32 bit processor, 16 bit graphics) |
Memorex VIS | June 1992 | Memorex/Tandy Corp (U.S.) | ca. 11,000 | Intel 80286 @ 12 MHz | 16-bit |
Sega Pico | June 26, 1993 | Sega/Majesco Entertainment (Japan) | ca. 3.8 million | Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz | 16-bit |
1992 | Konami(Japan) | ? | ? | ? | |
Pioneer LaserActive | August 20, 1993 | Pioneer Corporation (Japan) | ca 10,000 | ? | |
Neo-Geo CD | September 9, 1994 | SNK (Japan) | 570,000 | Motorola 68000 @ 12 MHz, Zilog Z80 @ 4 MHz | 16-bit |
Satellaview | April 23, 1995 | Nintendo (Japan) | At least 100,000 | ? | 16-bit |
Super A'Can | October 25, 1995 | Funtech (Taiwan) | ? | Motorola 68000 @ 10.738635 MHz | |
FM Towns Marty | February 20, 1993 | Fujitsu (Japan) | ca. 45,000 | AMD 386SX at 16 MHz | 32-bit |
Amiga CD32 | September 17, 1993 | Commodore (Canada) | ca. 100,000 | Motorola 68EC020@ 14.18 MHz (PAL) 14.32 MHz (NTSC) | |
3DO Interactive Multiplayer | October 4, 1993 | Panasonic/Sanyo (Japan) GoldStar (South Korea) The 3DO Company (United States) | ca. 2 million | RISC CPU ARM60 based on ARM architecture @ 12.5 MHz | |
Atari Jaguar | November 23, 1993 | Atari Corporation (U.S.) | ca. 250,000 | Motorola 68000 @ 13.295 MHz, Custom 32-bit graphics RISC "Tom" @ 26.59 MHz, Custom 32-bit sound RISC "Jerry" @ 26.59 MHz | 64-bit (64-bit graphics, 32-bit processor) |
CPS Changer | 1994 | Capcom (Japan) | ? | Motorola 68000 @ 10 MHz | 16-bit |
Playdia | September 23, 1994 | Bandai (Japan) | Toshiba TMP87C800F | 8-bit | |
Sega 32X | November 21, 1994 | Sega (Japan) | ca. 800,000 | 2 × SH-2 32-bit RISC @ 23 MHz | 32-bit |
Sega Saturn | November 22, 1994 | Sega (Japan) | 9.26 million | 2× Hitachi SH-2 @ 28.6 MHz | 32-bit |
Sony PlayStation | December 3, 1994 | Sony (Japan) | 102.49 million | R3000 @ 33.8688 MHz | 32-bit |
PC-FX | December 23, 1994 | NEC (Japan) | ca. 400,000 | NEC V810 | 32-bit |
Apple Bandai Pippin | March 28, 1995 | Bandai (Japan)/Apple Inc. (U.S.) | ca. 42,000 | PowerPC 603 RISC (66 MHz) | |
Atari Jaguar CD | September 21, 1995 | Atari Corporation (U.S.) | ? | ? | 64-bit (uses Jaguar processors) |
Casio Loopy | October 19, 1995 | Casio (Japan) | RISC SH-1 (SH7021) | 32-bit | |
Nintendo 64 | June 23, 1996 | Nintendo (Japan) | 32.93 million | NEC VR4300 @ 93.75 MHz | 64-bit |
Dreamcast | November 27, 1998 | Sega (Japan) | 9.13 million | Hitachi SH-4 32-bit RISC @ 200 MHz | 128-bit (32-bit processor, 128-bit graphics) |
Nintendo 64DD | December 1, 1999 | Nintendo (Japan) | ca. 15,000 | ? | 32-bit co-processor (uses 64-bit N64 processor as main processor) |
Nuon | 2000 | VM Labs (U.S.) Motorola/RCA (United States) Samsung (South Korea) Toshiba (Japan) | ca. 25,000 | Nuon MPE hybrid stack processor | 128-bit (SIMD) |
PlayStation 2 | March 4, 2000 | Sony (Japan) | 155 million | Emotion Engine @ 294.912 MHz (launch), 299 MHz (newer models) | 128-bit (SIMD) |
GameCube | September 14, 2001 | Nintendo (Japan) | 21.74 million | IBM PowerPC Gekko @ 486 MHz | 32-bit (CPU) 128-bit (SIMD) |
Xbox | November 15, 2001 | Microsoft (U.S.) | ca. 24 million | Custom 733 MHz Intel Pentium III "Coppermine-based" processor | 32-bit (CPU) 128-bit (SIMD) |
DVD Kids | 2002 | 3-Plus (Iceland) | ? | ? | ? |
Xavix PORT | 2004 | (Japan) | 8-bit,16-bit and 32-bit (depending on game cartridge) | ||
V.Smile | August 4, 2004 | VTech (Hong Kong) | ? | Sunplus SPG2xx | 16-bit |
Advanced Pico Beena | 2005 | Sega (Japan) | ca. 4.1 million | ARM7TDMI clocked at 81 MHz | 32-bit (CPU) |
V.Smile Baby Infant Development System | 2006 | VTech (Hong Kong) | ? | ? | 128-bit |
Game Wave Family Entertainment System | October 2005 | ZAPiT (Canada) | ca. 70,000 | Mediamatics 8611 | |
Xbox 360 | November 22, 2005 | Microsoft (U.S.) | ca. 85.8 million | Big-endian architecture 3.2 GHz PowerPC Tri-Core Xenon | 64-bit CPU 128-bit extensions |
V.Flash | September 2006 | VTech (Hong Kong) | ? | ARM-9 | 32-bit |
HyperScan | October 23, 2006 | Mattel (U.S.) | ca. 10,000 | Sunplus SPG290 | 32-bit |
PlayStation 3 | November 11, 2006 | Sony (Japan) | 86.9 million | 3.2 GHz Cell Broadband Engine with 1 PPE & 7 SPEs | 64-bit CPU with set of 128-bit registers |
Wii | November 19, 2006 | Nintendo (Japan) | 101.63 million(as of December 31, 2016) | PowerPC 750-based IBM PowerPC "Broadway" @ 729 MHz; 2.9 GFLOPS | 32-bit (CPU) |
EVO Smart Console | November 20, 2008 | Envizions (U..S.) | At least 10 | AMD 64x2 @ 2.9 GHz | 64-bit (CPU) |
Zeebo | May 25, 2009 | Zeebo Inc. (U.S.) / TecToy (Brazil) | ? | ARM11 / QDSP-5 in Qualcomm MSM SoC running at 528 MHz | 32-bit (CPU) |
CT510 | April 29, 2012 | eedoo | ? | Unknown dual core at 1.8 GHz | |
Wii U | November 18, 2012 | Nintendo (Japan) | 13.56 million | PowerPC 750-based 1.24 GHz Tri-Core IBM PowerPC "Espresso" | 32-bit (CPU) |
PlayStation 4 | November 15, 2013 | Sony (Japan) | 115.9 million | Semi-custom 8-core AMD x86-64 Jaguar 1.6 GHz CPU (integrated into APU) | 64-bit (CPU) |
Xbox One | November 22, 2013 | Microsoft (U.S.) | ca. 41 million | Custom 1.75 GHz AMD 8-core APU (2 quad-core Jaguar modules) | 64-bit (CPU) |
Nintendo Switch | March 3, 2017 | Nintendo (Japan) | 129.53 million | Octa-core (4×ARM Cortex-A57 & 4×ARM Cortex-A53) @ 1.020 GHz | 64-bit (CPU) |
Xbox Series X/S | November 10, 2020 | Microsoft (U.S.) | ca. 21 million |
| 64-bit (CPU) |
PlayStation 5 | November 12, 2020 | Sony (Japan) | 65.6 million | Custom 8-core AMD Zen 2, variable frequency, up to 3.5 GHz | 64-bit (CPU) |
Atari VCS | June 10, 2021 | Atari, Inc. (U.S.) | ca. 10,000 | 14 nm AMD R1606G Zen processor with 2 cores and 4 threads @ 2.6 GHz (up to 3.5 GHz) | 64-bit (CPU) |
Polymega | September 12, 2021 | Playmaji, Inc (U.S.) | ? | Unknown Intel Coffee Lake | 64-bit (CPU) |
Evercade VS | December, 2021 | Blaze Entertainment (UK) | ? | Unknown ARM Cortex-A7 4-core at 1.5 GHz | 32-bit (CPU) |
Unreleased systems
Name | Release date | Manufacturer | CPU | "Bits" |
---|---|---|---|---|
Intellivision Amico | TBA | Intellivision Entertainment | Octa-core Snapdragon 624 @ 1.8 GHz | x86 (64/32-bit) |
KFConsole | TBA | Cooler Master/KFC U.K./Ireland | Asus RTX 2070 Intel Nuc 9 Extreme Compute Element 2 Seagate Barracuda 1TB SSDs | x86 (64/32-bit) |
Nintendo Switch 2 | June 5, 2025 | Nintendo (Japan) | ? | 64-bit (CPU) |
Canceled systems
Name | Release date | Manufacturer | CPU | "Bits" |
---|---|---|---|---|
Atari Game Brain | cancelled (supposed to be released in June 1978) | Atari (U.S.) | ? | ? |
Atari 2700 | cancelled (supposed to be released in 1981) | Atari, Inc. (U.S.) | MOS Technology 6507 | 8-bit (CPU) |
Video Arcade System | cancelled (supposed to be released in 1983) | Ultravision (U.S.) | ? | ? |
RDI Halcyon | cancelled (supposed to be released in January 1985) | RDI Video Systems (U.S.) | Zilog Z80 | 8-bit (CPU) |
Control-Vision | cancelled (supposed to be released in 1989) | Digital Pictures & Hasbro (U.S.) | ? | ? |
Krokha | cancelled | (Russia) | K580VM80A 2 MHz | ? |
Konix Multisystem | cancelled (supposed to be released in August 1989) | Konix (UK) | Intel 8086 based processor | 16-bit (CPU) |
Atari Panther | cancelled (supposed to be released in 1991) | Atari Corporation (U.S.) | Motorola 68000 | 32-bit |
cancelled (supposed to be released in 1992) | Taito (Japan) | Motorola 68000 | 16-bit / 32-bit (CPU) | |
SNES-CD | cancelled (development stopped in 1993) | Nintendo (Japan) | ? | 16-bit |
Sega Neptune | cancelled (supposed to be released in Fall 1995) | Sega (Japan) | ? | 32-bit |
L600 | cancelled (development stopped in April 2001) | Indrema (U.S.) | x86 @ 600 MHz | 32-bit |
Panasonic M2 | cancelled (supposed to be released in 1997) | Panasonic (Japan) | Dual PowerPC 602 Processors @ 66 MHz | 64-bit (dual 32-bit) |
Phantom | cancelled (supposed to be released in September 2005) | Phantom (U.S.) | ? | ? |
Chameleon | cancelled (supposed to be released in 2016) | Coleco Holdings Retro | ? | ? |
See also
- List of best-selling game consoles
- List of game controllers
- List of video game console emulators
- Lists of video game consoles
- List of dedicated video game consoles
- List of handheld game consoles
- List of microconsoles
- List of retro style video game consoles
- Lists of video games
Notes
- This number is always up to date by this script.
- The Videopac+ G7400 was planned to be released in America as the Odyssey³ Command Center, with a different case design, but it never occurred, although some prototypes exist.
- Add-on to Famicom - Japan only.
- SNK created the Neo Geo CD as a much cheaper alternative to the AES, lowering the price of games considerably, from ≈300$ to ≈50$ . It's essentially an AES console with a media format change from cartridges to CDs, placing it in the fourth generation.
- Starting with Microsoft's fiscal quarter ending June 2014 (Q4), the company stopped divulging individual platform sales in their fiscal reports and subsequent Xbox sales are based on industry estimates.
- The Nintendo Switch was released during this period, but has been referred to as a hybrid video game console, combining features of home and handheld systems. This is why the Switch appears in both the list of home video game consoles and the list of handheld game consoles.
- Although fully developed, functional, and with 2 games ready, the few Halcyon units that exist were handmade for investors of the company to try out the product, it is not believed that it ever went into full production or entered the market at all. Less than 12 main control units (Halcyon 200LD, the console itself) are known to exist, but more Halcyon branded Laserdisc players (LD-700, made by Pioneer) exist.[citation needed]
- The Krokha (Russian: Кроха, lit. 'Baby') was a Soviet console that was ready to launch in 1990, but production halted, only one game was made, and the approximately 200 consoles were given out to employees of the factory that manufactured it.
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We sold in 1.1 million consoles in the fourth quarter, as we drew down channel inventory, compared to 1.0 million consoles during the prior year.
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Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft.
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{{cite web}}
: CS1 maint: archived copy as title (link) - "Wowow: The 1990s Taito Console That Never Was". Den of Geek. August 12, 2015. Retrieved August 1, 2020.
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A home video game console is a video game console that is designed to be connected to a display device such as a television and an external power source as to play video games While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system most consoles since support the use of swappable game media either through game cartridges optical discs or through digital distribution to internal storage A collection of home video game consoles arranged in chronological order from bottom to top at The Finnish Museum of Games Tampere There have been numerous home video game consoles since the first commercial unit the Magnavox Odyssey in 1972 Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications As of 2025 update there have been nine console generations with the current leading manufacturers being Sony Microsoft and Nintendo colloquially known as the Big 3 OverviewA home video game console is a pre designed piece of electronic hardware that is meant to be placed at a fixed location at one s home connected to a display like a television screen or computer monitor and to an external power source to play video games on using one or more video game controllers This differs from a handheld game console which will have a built in screen controller buttons features and a power supply like a battery or battery pack Earlier home consoles were typically built from a selection of standard and highly customized integrated computer chips packaged onto circuit boards and cases Over time home console design has converged to a degree with personal computers using similar component and system design including standardization with main computer chip architecture Consoles remain as fixed systems lacking the customization options that personal computer components have and most consoles include customized components to maximize space and reduce power consumption to provide the best performance for game playing while lowering costs with reduced storage and memory configurations Home video game consoles typically can play a multitude of games offered either as game cartridges or ROM cartridges on optical media like CD ROM or DVD or obtained by digital distribution Early consoles also considered dedicated consoles had games that were fixed in the electronic circuitry of the hardware Some facets may be controlled by switching external controls on the console but the games could not be changed themselves Most home consoles require a separate game controller and may support multiple controllers for multiplayer games Some console games can only be played with special unconventional game controllers such as light guns for rail shooters and guitar controllers for music games Some consoles also possess the ability to connect and interface with a particular handheld game system which certain games can leverage to provide alternate control schemes second screen gameplay elements exclusive unlockable content or the ability to transfer certain game data HistoryThe first commercial video game console was the Magnavox Odyssey developed by a team led by Ralph H Baer and released commercially in 1972 It was shortly followed by the release of the home version of Pong by Atari Inc in 1975 based on the arcade game A number of clones of both systems rushed to fill the nascent home console market and the video game industry suffered a small recession in 1977 due to this The Fairchild Channel F released in 1976 was the first console to use game cartridges which was then used by the Atari VCS and several other consoles of the second generation and led to a second boom in the video game industry in the United States and around the globe During this time Atari Inc had been sold to Warner Communications and several programmers left the company and founded Activision becoming the first third party developer Activision s success led to a rush of new developers creating games without any publishing controls for these systems The market became flooded with games and combined with the rising popularity of the personal computer and the economic recession of the early 1980s led to the video game crash of 1983 in the U S market Nintendo which had released its Family Computer console in Japan that year took several cautionary steps to limit game production to only licensed games and was able to introduce it rebranded as the Nintendo Entertainment System NES in 1985 into the U S market The NES helped to revive the console market and gave Nintendo dominance during the late 1980s Sega took advantage of the newfound U S growth to market its Sega Genesis against the Super Nintendo Entertainment System in the early 1990s in the so called console wars and emphasized the notion of bits as a major selling point for consumers The consumer adoption of optical discs with larger storage capacity in the mid 1995 led many console manufactures to move away from cartridges to CD ROMs and later to DVDs and other formats with Sony s PlayStation line introducing even more features that gave it an advantage in the market the PlayStation 2 released in 2000 remains the best selling console to date with over 155 million units sold Microsoft fearing that the PlayStation 2 was threatening the competitive edge of the personal computer entered the console space with its Xbox line in 2001 Internet connectivity had become commonplace by the mid 2000s and nearly all home consoles supported digital distribution and online service offerings by the 2010s With Sony and Microsoft s dominance in hardware capabilities most other major manufacturers have since dropped out of the hardware business but maintain a presence in the game development and licensing space Nintendo remains the only competitor having taken a blue ocean strategy by offering more original console concepts such as motion sensing in the Wii and the hybrid design of the Nintendo Switch Within the home video game console market the leading consoles have often been grouped into generations consoles that were major competitors in the marketplace There have been nine generations of consoles since the 1970s with a new generation appearing about every five years Overview of the console generations including generation overlaps Major consoles of each generation are given for each List of home video game consolesThere are more than 1000 home video game consoles known to exist the vast majority of which were released during the first generation only 103 home video game consoles were released between the second and current generation and 15 were canceled This list is divided into console generations which are named based on the dominant console type of the era though not all consoles of those eras are of the same type Some eras are referred to based on how many bits a major console could process The 128 bit era sixth generation was the final era in which this practice was widespread This list only counts the first iteration of each console s hardware because several systems have had slim enhanced or other hardware revisions but they are not individually listed here The list also includes unreleased systems If a series of home video game consoles begins in a generation and lasts to another generation it is listed in the generation the series began This list does not claim to be complete This list does not include other types of video game consoles such as handheld game consoles which are usually of lower computational power than home consoles due to their smaller size microconsoles which are usually low cost Android based devices that rely on downloading retro style consoles or dedicated consoles past the first generation which have games built in and do not use any form of physical media Consoles have been redesigned from time to time to improve their market appeal Redesigned models are not listed on their own The list omits the more than 900 home video game consoles known to have been released in the first generation of video game consoles those that were generally game consoles for a single dedicated game such as home Pong consoles Documented consoles of this generation can be found at list of first generation home video game consoles Released systems Name Release date Manufacturer Units sold CPU Bits Fairchild Channel F November 1976 Fairchild U S ca 250 000 Fairchild F8 8 bit CPU RCA Studio II January 1977 RCA U S ca 60 000 RCA 1802 8 bit CPU Bally Astrocade April 1978 Midway U S Zilog Z80 8 bit CPU Atari 2600 September 11 1977 Atari Inc U S ca 30 million MOS Technology 6507 8 bit CPU APF MP1000 January 1 1978 APF U S gt 50 000 Motorola 6800 8 bit CPU Champion 2711 1978 Unisonic U S General Instrument CP1610 16 bit CPU Interton VC 4000 Germany Signetics 2650A 8 bit CPU Palladium Tele Cassetten Game Palladium Germany 1292 Advanced Programmable Video System Signetics 2650AI 8 bit CPU Magnavox Odyssey 2 December 1978 Magnavox U S Philips Netherlands Intel 8048 8 bit CPU APF Imagination Machine 1979 APF U S Motorola 6800 8 bit CPU Bandai Super Vision 8000 Bandai Japan NEC D780C 8 bit CPU Intellivision 1980 Mattel Electronics U S ca 3 million General Instrument CP1610 16 bit CPU VTech CreatiVision 1981 VTech Hong Kong Rockwell 6502 8 bit CPU Epoch Cassette Vision July 30 1981 Epoch Japan ca 400 000 NEC uPD77xx Arcadia 2001 and its variants and clones 1982 Arcadia 2001 Emerson Radio U S Signetics 2650 8 bit CPU SHG Black Point 1982 Germany ColecoVision August 1982 Coleco U S ca 2 million Zilog Z80 8 bit CPU Atari 5200 November 1982 Atari Inc U S ca 1 million MOS 6502C 1 79 MHz 8 bit CPU Vectrex November 1982 GCE Milton Bradley Company U S Motorola MC68A09 8 bit 16 bit CPU Compact Vision TV Boy October 1983 Gakken Japan Motorola MC6801 8 bit CPU Videopac G7400 1983 Philips Netherlands Intel 8048 5 91 MHz 8 bit My Vision Nichibutsu Japan Pyuuta Jr April 1983 Tomy Japan TMS9995 16 bit Sega SG 1000 July 15 1983 Sega Japan ca 2 million Zilog Z80 3 58 MHz 8 bit NES Family Computer Famicom Nintendo Japan 61 91 million Ricoh 2A03 processor MOS Technology 6502 core 1 79 MHz 8 bit PV 1000 October 1983 Casio Japan Z80A clocked at 3 579 MHz 8 bit Epoch Super Cassette Vision July 17 1984 Epoch Japan 300 000 NEC PD7801G 8 bit CPU Bridge Companion 1985 BBC Heber UK Zilog Z80 8 bit Video Art LJN U S Thompson EF6805 Motorola 6800 based Zemmix Daewoo Electronics South Korea Zilog Z80 8 bit Sega Mark III Master System October 20 1985 Sega Japan Tec Toy Brazil ca 13 million Zilog Z80 4 MHz 8 bit Family Computer Disk System February 21 1986 Nintendo Japan 4 44 million Ricoh 2A03 processor MOS Technology 6502 core 1 79 MHz 8 bit 1986 U S 1986 1988 VTech Hong Kong 1989 1990 Atari 7800 May 1986 Atari Corporation U S Atari SALLY 8 bit Atari XEGS 1987 Atari Corporation U S ca 2 million MOS Technology 6502C Video Challenger Tomy Bandai Japan Action Max Worlds of Wonder U S HD401010 8 bit View Master Interactive Vision 1988 View Master Ideal Group Inc U S Terebikko Bandai Japan VTech Socrates VTech Hong Kong Zilog Z80A 8 bit CPU October 1988 Sega Japan Amstrad GX4000 September 1990 Amstrad UK ca 14 000 Zilog Z80 4 MHz 8 bit Commodore 64 Games System December 1990 Commodore Canada ca 20 000 MOS Technology 8500 0 985 MHz PC Engine TurboGrafx 16 October 30 1987 NEC Hudson Soft Japan ca 10 million Hudson Soft HuC6280 16 bit 8 bit CPU 16 bit graphics Sega Genesis Mega Drive October 29 1988 Sega Japan 35 25 million Motorola 68000 7 6 MHz Zilog Z80 3 58 MHz 16 bit 16 32 bit processor 16 bit graphics TurboGrafx CD CD ROM December 4 1988 NEC Japan 1 92 million 16 bit 8 bit processor 16 bit graphics PC Engine2 SuperGrafx December 8 1989 NEC Japan ca 75 000 Hudson Soft HuC6280 16 bit 8 bit CPU 16 bit graphics Neo Geo AES April 26 1990 SNK Japan ca 750 000 Motorola 68000 12 MHz Zilog Z80A 4 MHz 24 bit 16 32 bit processor 24 bit graphics Super NES Super Famicom November 21 1990 Nintendo Japan 49 1 million Ricoh 5A22 3 58 MHz 16 bit Commodore CDTV March 1991 Commodore Canada ca 54 800 Motorola 68000 7 MHz 16 bit CD i December 3 1991 Various ca 1 5 million Philips SCC68070 15 5 MHz 16 bit could be upgraded to 32 bit Sega CD Mega CD December 12 1991 Sega Japan 2 24 million Motorola 68000 12 5 MHz 16 bit 16 32 bit processor 16 bit graphics Memorex VIS June 1992 Memorex Tandy Corp U S ca 11 000 Intel 80286 12 MHz 16 bit Sega Pico June 26 1993 Sega Majesco Entertainment Japan ca 3 8 million Motorola 68000 7 6 MHz Zilog Z80 3 58 MHz 16 bit 1992 Konami Japan Pioneer LaserActive August 20 1993 Pioneer Corporation Japan ca 10 000 Neo Geo CD September 9 1994 SNK Japan 570 000 Motorola 68000 12 MHz Zilog Z80 4 MHz 16 bit Satellaview April 23 1995 Nintendo Japan At least 100 000 16 bit Super A Can October 25 1995 Funtech Taiwan Motorola 68000 10 738635 MHz FM Towns Marty February 20 1993 Fujitsu Japan ca 45 000 AMD 386SX at 16 MHz 32 bit Amiga CD32 September 17 1993 Commodore Canada ca 100 000 Motorola 68EC020 14 18 MHz PAL 14 32 MHz NTSC 3DO Interactive Multiplayer October 4 1993 Panasonic Sanyo Japan GoldStar South Korea The 3DO Company United States ca 2 million RISC CPU ARM60 based on ARM architecture 12 5 MHz Atari Jaguar November 23 1993 Atari Corporation U S ca 250 000 Motorola 68000 13 295 MHz Custom 32 bit graphics RISC Tom 26 59 MHz Custom 32 bit sound RISC Jerry 26 59 MHz 64 bit 64 bit graphics 32 bit processor CPS Changer 1994 Capcom Japan Motorola 68000 10 MHz 16 bit Playdia September 23 1994 Bandai Japan Toshiba TMP87C800F 8 bit Sega 32X November 21 1994 Sega Japan ca 800 000 2 SH 2 32 bit RISC 23 MHz 32 bit Sega Saturn November 22 1994 Sega Japan 9 26 million 2 Hitachi SH 2 28 6 MHz 32 bit Sony PlayStation December 3 1994 Sony Japan 102 49 million R3000 33 8688 MHz 32 bit PC FX December 23 1994 NEC Japan ca 400 000 NEC V810 32 bit Apple Bandai Pippin March 28 1995 Bandai Japan Apple Inc U S ca 42 000 PowerPC 603 RISC 66 MHz Atari Jaguar CD September 21 1995 Atari Corporation U S 64 bit uses Jaguar processors Casio Loopy October 19 1995 Casio Japan RISC SH 1 SH7021 32 bit Nintendo 64 June 23 1996 Nintendo Japan 32 93 million NEC VR4300 93 75 MHz 64 bit Dreamcast November 27 1998 Sega Japan 9 13 million Hitachi SH 4 32 bit RISC 200 MHz 128 bit 32 bit processor 128 bit graphics Nintendo 64DD December 1 1999 Nintendo Japan ca 15 000 32 bit co processor uses 64 bit N64 processor as main processor Nuon 2000 VM Labs U S Motorola RCA United States Samsung South Korea Toshiba Japan ca 25 000 Nuon MPE hybrid stack processor 128 bit SIMD PlayStation 2 March 4 2000 Sony Japan 155 million Emotion Engine 294 912 MHz launch 299 MHz newer models 128 bit SIMD GameCube September 14 2001 Nintendo Japan 21 74 million IBM PowerPC Gekko 486 MHz 32 bit CPU 128 bit SIMD Xbox November 15 2001 Microsoft U S ca 24 million Custom 733 MHz Intel Pentium III Coppermine based processor 32 bit CPU 128 bit SIMD DVD Kids 2002 3 Plus Iceland Xavix PORT 2004 Japan 8 bit 16 bit and 32 bit depending on game cartridge V Smile August 4 2004 VTech Hong Kong Sunplus SPG2xx 16 bit Advanced Pico Beena 2005 Sega Japan ca 4 1 million ARM7TDMI clocked at 81 MHz 32 bit CPU V Smile Baby Infant Development System 2006 VTech Hong Kong 128 bit Game Wave Family Entertainment System October 2005 ZAPiT Canada ca 70 000 Mediamatics 8611 Xbox 360 November 22 2005 Microsoft U S ca 85 8 million Big endian architecture 3 2 GHz PowerPC Tri Core Xenon 64 bit CPU 128 bit extensions V Flash September 2006 VTech Hong Kong ARM 9 32 bit HyperScan October 23 2006 Mattel U S ca 10 000 Sunplus SPG290 32 bit PlayStation 3 November 11 2006 Sony Japan 86 9 million 3 2 GHz Cell Broadband Engine with 1 PPE amp 7 SPEs 64 bit CPU with set of 128 bit registers Wii November 19 2006 Nintendo Japan 101 63 million as of December 31 2016 PowerPC 750 based IBM PowerPC Broadway 729 MHz 2 9 GFLOPS 32 bit CPU EVO Smart Console November 20 2008 Envizions U S At least 10 AMD 64x2 2 9 GHz 64 bit CPU Zeebo May 25 2009 Zeebo Inc U S TecToy Brazil ARM11 QDSP 5 in Qualcomm MSM SoC running at 528 MHz 32 bit CPU CT510 April 29 2012 eedoo Unknown dual core at 1 8 GHz Wii U November 18 2012 Nintendo Japan 13 56 million PowerPC 750 based 1 24 GHz Tri Core IBM PowerPC Espresso 32 bit CPU PlayStation 4 November 15 2013 Sony Japan 115 9 million Semi custom 8 core AMD x86 64 Jaguar 1 6 GHz CPU integrated into APU 64 bit CPU Xbox One November 22 2013 Microsoft U S ca 41 million Custom 1 75 GHz AMD 8 core APU 2 quad core Jaguar modules 64 bit CPU Nintendo Switch March 3 2017 Nintendo Japan 129 53 million Octa core 4 ARM Cortex A57 amp 4 ARM Cortex A53 1 020 GHz 64 bit CPU Xbox Series X S November 10 2020 Microsoft U S ca 21 million Custom 8 core AMD Zen 2 Series X 3 8 GHz 3 6 GHz with SMTSeries S 3 6 GHz 3 4 GHz with SMT 64 bit CPU PlayStation 5 November 12 2020 Sony Japan 65 6 million Custom 8 core AMD Zen 2 variable frequency up to 3 5 GHz 64 bit CPU Atari VCS June 10 2021 Atari Inc U S ca 10 000 14 nm AMD R1606G Zen processor with 2 cores and 4 threads 2 6 GHz up to 3 5 GHz 64 bit CPU Polymega September 12 2021 Playmaji Inc U S Unknown Intel Coffee Lake 64 bit CPU Evercade VS December 2021 Blaze Entertainment UK Unknown ARM Cortex A7 4 core at 1 5 GHz 32 bit CPU Unreleased systems Name Release date Manufacturer CPU Bits Intellivision Amico TBA Intellivision Entertainment Octa core Snapdragon 624 1 8 GHz x86 64 32 bit KFConsole TBA Cooler Master KFC U K Ireland Asus RTX 2070 Intel Nuc 9 Extreme Compute Element 2 Seagate Barracuda 1TB SSDs x86 64 32 bit Nintendo Switch 2 June 5 2025 Nintendo Japan 64 bit CPU Canceled systems Name Release date Manufacturer CPU Bits Atari Game Brain cancelled supposed to be released in June 1978 Atari U S Atari 2700 cancelled supposed to be released in 1981 Atari Inc U S MOS Technology 6507 8 bit CPU Video Arcade System cancelled supposed to be released in 1983 Ultravision U S RDI Halcyon cancelled supposed to be released in January 1985 RDI Video Systems U S Zilog Z80 8 bit CPU Control Vision cancelled supposed to be released in 1989 Digital Pictures amp Hasbro U S Krokha cancelled ru Russia K580VM80A 2 MHz Konix Multisystem cancelled supposed to be released in August 1989 Konix UK Intel 8086 based processor 16 bit CPU Atari Panther cancelled supposed to be released in 1991 Atari Corporation U S Motorola 68000 32 bit cancelled supposed to be released in 1992 Taito Japan Motorola 68000 16 bit 32 bit CPU SNES CD cancelled development stopped in 1993 Nintendo Japan 16 bit Sega Neptune cancelled supposed to be released in Fall 1995 Sega Japan 32 bit L600 cancelled development stopped in April 2001 Indrema U S x86 600 MHz 32 bit Panasonic M2 cancelled supposed to be released in 1997 Panasonic Japan Dual PowerPC 602 Processors 66 MHz 64 bit dual 32 bit Phantom cancelled supposed to be released in September 2005 Phantom U S Chameleon cancelled supposed to be released in 2016 Coleco Holdings Retro See alsoList of best selling game consoles List of game controllers List of video game console emulators Lists of video game consoles List of dedicated video game consoles List of handheld game consoles List of microconsoles List of retro style video game consoles Lists of video gamesNotesThis number is always up to date by this script The Videopac G7400 was planned to be released in America as the Odyssey Command Center with a different case design but it never occurred although some prototypes exist Add on to Famicom Japan only SNK created the Neo Geo CD as a much cheaper alternative to the AES lowering the price of games considerably from 300 to 50 It s essentially an AES console with a media format change from cartridges to CDs placing it in the fourth generation Starting with Microsoft s fiscal quarter ending June 2014 Q4 the company stopped divulging individual platform sales in their fiscal reports and subsequent Xbox sales are based on industry estimates The Nintendo Switch was released during this period but has been referred to as a hybrid video game console combining features of home and handheld systems This is why the Switch appears in both the list of home video game consoles and the list of handheld game consoles Although fully developed functional and with 2 games ready the few Halcyon units that exist were handmade for investors of the company to try out the product it is not believed that it ever went into full production or entered the market at all Less than 12 main control units Halcyon 200LD the console itself are known to exist but more Halcyon branded Laserdisc players LD 700 made by Pioneer exist citation needed The Krokha Russian Kroha lit Baby was a Soviet console that was ready to launch in 1990 but production halted only one game was made and the approximately 200 consoles were given out to employees of the factory that manufactured it ReferencesEdwards Benj August 26 2016 Son of PC The History of x86 Game Consoles PC Magazine Retrieved July 31 2020 AtGames to Launch Atari Flashback 4 to Celebrate Atari s 40th Anniversary Press release PR Newswire November 12 2012 Archived from the original on November 27 2012 Retrieved April 11 2014 Connor VideoSmarts ComputerSmarts and VideoPhone partially lost VHS based and cartridge based edutainment games 1986 1990 The Lost Media Wiki lostmediawiki com Retrieved August 1 2020 Family Driver by Sega The Video Game Kraken Retrieved August 3 2020 Picno by Konami The Video Game Kraken Retrieved August 1 2020 Blake Snow May 4 2007 The 10 Worst Selling Consoles of All Time GamePro com Archived from the original on September 5 2008 Retrieved October 20 2018 EDGAR Pro google brand edgar online com Archived from the original on February 25 2021 Retrieved June 26 2021 Numerique Planete January 27 2021 DVD Kids une telecommandes et des jeux interactifs pour jeunes enfant en DVD Video signe Berchet Planete Numerique Retrieved January 27 2021 VP Final MP4 YouTube December 20 2008 Retrieved August 14 2012 Earnings Release FY13 Q4 Microsoft Retrieved May 7 2014 Earnings Release FY14 Q1 Microsoft Retrieved May 7 2014 Earnings Release FY14 Q2 Microsoft Retrieved May 7 2014 Earnings Release FY14 Q3 Microsoft Retrieved May 7 2014 PlayStation 3 Sales Reach 80 Million Units Worldwide Press release Sony Computer Entertainment Retrieved November 6 2013 IR Information Sales Data Hardware and Software Sales Units Nintendo Co Ltd December 31 2016 Retrieved January 31 2017 Tectoy Qualcomm Aim Emerging Video Game Markets with Zeebo Zeebo Presents Gaming For The Next Billion Archived August 6 2011 at the Wayback Machine XBit Labs Anton Shilov March 23 2009 IR Information Sales Data Hardware and Software Sales Units Nintendo Co Ltd Retrieved February 10 2017 Star Gunz March 31 2021 Cumulative Worldwide Hardware Unit Sales Sell in www sie com Xbox One Sales Reportedly Pass 41 Million as PS4 Nears 100 Million January 27 2019 Earnings Release FY14 Q3 Microsoft April 24 2014 Retrieved April 24 2014 Microsoft sold in 2 0 million Xbox console units including 1 2 million Xbox One consoles Earnings Release FY14 Q4 Microsoft July 22 2014 Retrieved August 13 2014 We sold in 1 1 million consoles in the fourth quarter as we drew down channel inventory compared to 1 0 million consoles during the prior year Futter Mike October 22 2015 Update Microsoft Will Focus Primarily On Xbox Live Usership Not Console Shipments Game Informer Archived from the original on October 24 2015 Retrieved October 22 2015 Microsoft Annual Meeting of Shareholders Microsoft December 3 2014 Retrieved January 31 2015 Finally our gaming business is thriving with the Xbox One hitting 10 million units sold I am thrilled to welcome Mojang and Minecraft community to Microsoft Nintendo Switch Has Now Sold Over 107 Million Units Nintendo Life May 10 2022 Retrieved May 24 2022 Makuch Eddie October 27 2021 Xbox Series X S Sales Reach 8 Million Game Pass Climbs Above 20 Million Analyst GameSpot Retrieved October 27 2021 Hood Vic Pino Nick June 2021 Adam Vjestica 01 August 25 2021 Xbox Series X review TechRadar a href wiki Template Cite web title Template Cite web cite web a CS1 maint numeric names authors list link Xbox Series S specs list September 8 2020 Supplemental Information for the Consolidated Financial Results for the Second Quarter Ended September 30 2024 PDF sony com November 27 2024 PS5 review September 22 2021 Atari returns with the new Atari VCS on 10 June Retrieved December 7 2021 Amico Tech Specs Intellivision Entertainment Intellivision Entertainment Retrieved January 7 2020 Meet Amico Hardware Design Intellivision Entertainment October 10 2020 Retrieved October 11 2020 Machkovech Sam June 29 2021 What the heck s an Intellivision Amico Console s leaky dev portal offers hints Ars Technica Retrieved July 6 2021 Mlot Stephanie Does Your PS5 Include a Built In Chicken Warmer The KFConsole Does PC Mag Retrieved July 3 2024 Archived copy Archived from the original on February 20 2020 Retrieved February 20 2020 a href wiki Template Cite web title Template Cite web cite web a CS1 maint archived copy as title link Wowow The 1990s Taito Console That Never Was Den of Geek August 12 2015 Retrieved August 1 2020